Design Pattern Evangelist Blog

Smart pointers about software design

Getting the Right Abstraction is Hard

Sometimes you don’t know the right abstraction until you see a few examples.


Abstraction

Abstraction

The purpose of abstraction is not to be vague, but to create a new semantic level in which one can be absolutely precise. - Edsger W. Dijkstra

Abstraction is a reoccurring theme in many software design patterns. But we must balance this against:

The only thing worse than no abstraction is the wrong abstraction. Getting the right abstraction can be tricky.

Fiber Optic Switch

I worked at a start up in the early 2000s. We built a fiber optic switch. It was a beast of a machine. It had the capacity for over 500 circuit packs. It consisted of several bays each about 6 feet (about 2 meters) tall and in total it was about 10 to 12 feet (about 3 to 4 meters) wide. It looked a bit like a set of bookshelves in a legal library, except instead of law books, the shelves held circuit packs. The image below from Northern Ohio University - Pettit College of Law is about the same size as our switch.

Law Library

Circuit Packs

I was on the team that managed circuit pack (CP) higher level features, such as their state machines. There were several different types of CPs. The ones that switched the signals were called Transceivers (TRs). They came in three different sizes to handle different Optical Carrier (OC) transmission rates for OC-48, OC-96 and OC-192 rates. The CPs sizes were proportionally larger as they handled larger transmission rates.

CircuitPack

I took over ownership of some code when the original developer moved to another department. He had designed a CircuitPack class with extended classes for TR48, TR96 and TR192.

CircuitPack UML Class Diagram

Time to Think

This was my code now, and I was responsible. This was before “Agile” practices had swept the software engineering industry. The Agile Industrial Complex had not yet squeezed time to think out of our schedules for their ceremonies.

I printed the code on glorious printer paper sheets the size of placemats, and I hunkered down to think. I spread the printouts out on my large cubical workspace, we had reasonably sized desks then too, and I scribbled notes in the margins using ink and highlighter pens.

This Doesn’t Seem Right

CircuitPack had several methods with the equivalent of this:

class CircuitPack {
    
   public final void doCircuitPackProcess() {
      ...
      if (this instanceof TR48) {
         doTR48Process();
      } else if (this instanceof TR96) {
         doTR96Process();
      } else {
         doTR192Process();
      }
      ...
   }
}

I was still figuring out Object-Oriented principles myself, and this was well before I knew any of the Gang of Four Design Patterns. But I knew that this implementation had some issues:

I changed the above instanceof code in CircuitPack to look more like this:

abstract class CircuitPack {
    
   public final void doCircuitPackProcess() {
      ...
      doProcess();
      ...
   }
 
   protected abstract void doProcess();
}

Each TR class, which extended CircuitPack, had a new compile error until doProcess() was implemented. I was pushing TR specific implementation details into the concrete TR classes where they belonged. And the CircuitPack base class could still access them through polymorphism. The cascading if/else-if/else statements were gone.

The updated TR48 class would look something like this:

class TR48 extends CircuitPack {
   ...
   protected void doProcess() {
      doTR48Process();
   }
   ...
}

I made similar changes to the TR96 and TR192 class implementations as well. I searched for all places in CircuitPack where instanceof was being used in a similar way, and I made the same modifications.

Don’t Repeat Yourself

I examined the TR class implementations. I found duplicate code across the TR classes.

Some of the methods were identical in all three TR classes. I suspect that the original developer started with the TR48 implementation. When he found that he needed the same behavior in the TR96 and then later the TR192, he used copy-and-paste to get it working.

This was a Don’t Repeat Yourself code smell – and once more this was before I knew the term. I pulled the identical method up into the CircuitPack as one method.

I was refactoring code before I knew what refactoring was. I was changing structure without changing behavior. I also didn’t have any unit tests, so I was flying without a net!

Close But No Cigar

The TR classes still had similar methods, but these methods had internal differences. They weren’t character-for-character identical copies of one another. I couldn’t just pull the method up to CircuitPack to remove the duplication.

TR48 had a field attribute Component while the other TR classes had a collection of Components such as Collection<Component>. Other than one instance versus a collection of instances, the Component methods were similar across all three TR classes.

Here’s an example of the distinction:

class TR48 extends CircuitPack {
   private Component component;
   ...
   public void process() {
      ...
      component.doThis();
      ...
   }
   ...
}
 
class TR96 extends CircuitPack { // Duplicated in TR192 too
   private Collection<Component> components;
   ...
   public void process() {
      ...
      for (Component component : components)
         component.doThis();
      ...
   }
   ...
}

I changed TR48 to be a collection of Components as well even if that collection would only ever contain one instance. Code that used the collection would be a loop, even if it looped only once.

Now all three TR classes had the same implementation, and they were pulled up as one method into CircuitPack as well:

abstract class CircuitPack {
   private Collection<Component> components;
   ...
   public void process() {
      ...
      for (Component component : components)
         component.doThis();
      ...
   }
   ...
}

But Wait, There’s More

I was still left with several methods that were very similar across the TR classes. The differences were a few lines of TR specific code within otherwise identical methods across the TR classes. For example:

class TR48 implements CircuitPack {
   ...
   public void process() {
      doA();
      doTR48();
      doB();
   ...
}
 
class TR96 implements CircuitPack {
   ...
   public void process() {
      doA();
      doTR96();
      doB();
   ...
}
 
class TR192 implements CircuitPack {
   ...
   public void process() {
      doA();
      doTR192();
      doB();
   ...
}

I used the same technique that I had used in the instanceof refactoring. But instead of pushing TR details down from the CircuitPack into each TR class, I pulled the common code from the TR classes up into the CircuitPack and left the TR details in the TR classes where they belonged.

abstract class CircuitPack {
   ...
   public void process() {
      doA();
      doTR();
      doB();
   ...
   abstract protected void doTR();
}
 
class TR48 implements CircuitPack {
   ...
   protected void doTR() {
      doTR48();
   }
   ...
}
 
class TR96 implements CircuitPack {
   ...
   protected void doTR() {
      doTR96();
   }
   ...
}
 
class TR192 implements CircuitPack {
   ...
   protected void doTR() {
      doTR192();
   }
   ...
}

This technique is the Template Method Design Pattern. I had applied it a few years before I had learned the design patterns. I’ll provide a more formal description of the Template Method design pattern in my next blog entry.

Refactored Code

Once I had refactored the code, it made much more sense. The CircuitPack class made sense as an abstraction. Most of the implementation was in the CircuitPack, which made sense since most of the behavior was the same regardless of OC rates. The differences were mostly minor, and they resided in the specific TR classes to support the CircuitPack. The separation of concerns between the CircuitPack and TR abstraction layers became more obvious.

I also felt confident that if a TR768 were ever developed, all I would have needed to do would be to extend a TR768 class from CircuitPack and provide the implementations for the abstract protected methods, which would be easily identified as compile time errors until implemented. This would still involve work, but it would be isolated to the new TR768 class. There would probably be no need to modify the other classes as well.

Hindsight is 20/20

I do not blame the developer who originally created these classes. He was under tremendous pressure to deliver anything within extremely tight schedules. I suspect he started with just the TR48, and he later determined that a CircuitPack base class would be needed. He took his best guess as to what belonged in the CircuitPack base class and what belonged in the extended TR48 class. When he added the TR96 and TR192 he may have realized that he had problems, and he did the best he could to get it working in his current design given his time constraints.

I had the luxury of being able to take a little time and think about the design. I also had the luxury of seeing three completed TR classes. By this point the layers of abstraction had emerged, even if they were in the wrong places.

It’s difficult to get abstraction correct with just one class, such as having only the TR48 as one example. Don’t try to pull common code into a base class prematurely. Once you get a second similar class, such as the TR96, the common abstractions will emerge, and you can pull them up into a common base class. It might take 3 to 5 concrete classes until all the abstractions emerge and find their natural layer.

This is the Rule of Three. Wait for three examples before looking for abstractions to refactor. Three seems like a sweet spot. One or two examples may not be enough. More than four or five and you’ll have a lot of refactoring work to do. Three is just enough to see the abstractions but not quite so much that the refactoring is too daunting.

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